Substandard 2D is well-suited to meeting the higher levels of the SAMR framework. This substandard deals with the ways in which technology can be used in learning experiences to promote creativity, teach higher-order thinking skills, and necessary habits of mind like critical thinking.
In my first piece of evidence, I summarize a blog post I wrote on a creative way to introduce computational thinking with a backpack redesign challenge. Computational thinking supports higher-order thinking skills and processes.
My other piece of evidence for this substandard focuses on the inquiry method for individualized student learning which I feel is ideal for meeting this substandard. Through inquiry, students have agency over their learning so there is increased engagement. As students work to solve essential questions, they must demonstrate critical thinking skills, metacognition, and self-reflection. The creativity component comes in when students choose how to share their learning with others.